As the launch director for Space Hotel Ltd., you’re responsible for managing the world's first luxury space hotel, orbiting high above Earth. 

The pressure is on you to ensure everything runs smoothly. Coordinate guest and cargo arrivals, add new facilities and solve unexpected crises in the vacuum of space. 

It’s up to you to make sure your guests have a safe and unforgettable stay among the stars.

In this strategic management game, you’ll juggle logistics, luxury, and life-support systems while keeping a close eye on profitability. The future of space tourism is in your hands—are you ready for the challenge?

Created in one week for the Tavern Game Jam.  My second game jam.

Short Youtube video about creation of Space Hotel Ltd.

Protip 1 - Hover for detailed explanation of game mechanics.
Protip 2 - You will probably kill everyone a few times before learning to run a station.

Created by  Gregry Livingston

Itch   -  Discord   -  Github

Spaceship Art & Playtesting by Andrew Livingston

Sources (CC0)

1. Music by Alex McCulloch
2. SFX by Circlerun
3. Input Icons from Kenney
4. Star Shader by gerardogc
5. Orbitron Font
6. Godot Camera2D Addon by Julian

Itch Cover Art Sources

1. Space station - Shujianyang, CC BY-SA 4.0
2.  Earth - Andrew Z. Colvin, CC BY-SA 3.0



Updated 1 day ago
Published 3 days ago
StatusIn development
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorGregry
GenreSimulation, Strategy
Made withGodot
Tags2D, City Builder, Godot, Incremental, Indie, Retro, Roguelite, Singleplayer, Tycoon
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse

Download

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Click download now to get access to the following files:

SpaceHotelLtdWindows.zip 108 MB

Development log

Comments

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Bug report:

1. Waste filter could produce water and Oxygen even if waste is zero.

2. Tools goes to zero doesn't cause game over.

(1 edit)

Thanks for the fun game. Running business in pace is awesome!

nit:

The mention/heat(technology currency) should be a number I get when the game over. It's nice we have this number dueing the game, but it doesn't effect anything before game over.
Instead, we really need to know how much money we have so that we can plan for supply and new station part. Where can I see my money? My bad, because of the cube icon in the "Order now" button, when I look for cash, I look for the cube

(+1)

Thanks for the comment.  There was originally a "heart" icon that was just ascii that broke in the web version.  The @ replaced it.  I think it is in the game over screen just might have the wrong name.

(+1)

Fun fact - the interface design is inspired by the "Lcars" GUI from Star Trek the Next Generation.

(+1)

Tough learning curve but satisfying when you finally get it right.